![]() ![]() If it does go to the graveyard, it can always be returned by Reanimation spells, which makes this one of the best cards for the deck for dealing with blue decks. Most interactive decks trim on removal spells, so you can rely on it proactively to either get countered, or turn off countermagic. This is an excellent card at beating countermagic. Serenity in much slower, but its impact against decks that rely on hateful artifacts and enchantments is substantial. While Silence is by far the most efficient, it doesn’t answer a lot of other types of hate (like Chalice of the Void and Grafdigger’s Cage). It’s essential to remove Leyline of the Void, so having 8 ways to do so is a big deal. ![]() ![]() Coffin Purge is excellent in the mirror, and Shenanigans is a perfect answer to Grafdigger’s Cage and Tormod’s Crypt. These are both answers to specific issues that can be tutored with Entomb. This particular version of Reanimator leans into the Tendrils combo element more, so it excludes too many other reanimation targets that are relatively common (like Elesh Norn and Tidespout Tyrant) since the plan is to win the game with a Griselbrand in almost every game. SideboardĪshen Rider is great at answering problematic permanents and is difficult to profitably remove. The opportunity cost to include this is relatively low, and it allows Reanimator to beat cards like Karakas and Oko more consistently. Then, you rinse and repeat until you have almost your entire deck in hand and cast Tendrils to win the game. After Reanimating Griselbrand and paying 7-14 life, you use fast mana to Entomb to search up Children of Korlis, then Reanimate and sacrifice it to gain that life back. Occasionally just having some huge creatures in play won’t be enough to win, so having these 2 cards in your deck will allow Reanimator to win the game on the spot if a Griselbrand hits the board. Not every Reanimator deck runs this package, but having access to it allows Reanimator to turn into a turbo Griselbrand-fueled Storm deck. Let’s take a look at the individual card choices that make this deck a powerhouse. If you cannot find a way to put Griselbrand into play, there’s the failsafe of returning a Chancellor of the Annex, which will be good enough to win a fair amount of games by itself. The third is just by having an unbeatable creature in play, as a lot of decks cannot deal with a 7/7 flying lifelink. The second is by finding a way to put a Children of Korlis in the graveyard and reanimate it, thus being able to draw almost your entire deck and win with Tendrils of Agony. The first is to find discard spells to tear apart your opponent’s hand and reanimate a second huge creature (most often Chancellor of the Annex). Once Griselbrand is in play, the raw card draw and size of the body will easily win the game, but there are a few routes to take from there. The goal of Reanimator is straightforward: Attempt to place a Griselbrand in the graveyard and return it to play as fast as possible. ![]()
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